Transforming Jamaica's education system through STEAM and digital literacy
Summary
This case study examines the implementation of a £1.7 million ($2.1 million USD) three-year STEAM (Science, Technology, Engineering, Arts, and Mathematics) Education Programme in Jamaica. Launched through a partnership between the Government of Jamaica, the British Council, and several key stakeholders, this initiative aims to revolutionise Jamaica's educational landscape by equipping students with critical 21st-century skills and digital literacy. The program's cornerstone is the distribution of 32,000 micro:bit devices to primary school students across the country, accompanied by comprehensive teacher training to ensure effective integration of technology in classroom instruction.