Kick start your international project with these free resources!

From 7 September until 7 December 2017, UK teachers who register an eTwinning project can choose to be posted a travelling eTwinning teddy bear or a virtual reality headset. We will also post an eTwinning wall map, homework and a passport challenge.

The pack that we will send to you contains pre-prepared, cross-curricular homework challenges spanning key stages one to five, all designed to help you kick-start your first international project with eTwinning.

How do I get started?

  • If you haven't done so already - register for free to eTwinning. *Please note that you will be emailed a link from info@etwinning.net following your registration, which is to verify your email address.  This email can sometimes default to your junkmail, so please check there if the email hasn't arrived.
  • When you register your project, just include either 'Teddy' or VR headset in the project title and we will pop either in the post to you.

If you have any questions or need any support please contact one of the eTwinning UK team at the British Council via eTwinning@britishcouncil.org.

Check out the eTwinning project gallery

Ready-made project kits are step-by-step guides to successful eTwinning projects. Visit our website to find your next project idea.

Get some recognition for your project in the local press

International activity, particularly involving young people, can provide interesting stories for the media, and eTwinning offers lots of opportunities for this. Whether you’re involved in a European partnership, or a recipient of a prestigious eTwinning Quality Label, showcase your great work to your community. There is good scope for you to secure coverage in local and regional media for your activity.

Download the eTwinning Media Toolkit to help you to do just that.

eTwinning National Conference 2016 - Presentations

View all the workshop presentations from this year's eTwinning National Conference. Topics include: instilling UK values within the classroom; using tools such as Minecraft and Google for international collaboration; Robotics; and Erasmus+ funding.

External links