Technology now enables the creation of virtual reality/augmented reality education platforms using AI (artificial intelligence) and machine learning protocols to facilitate multi-regional learning. Locally re-purposed avatars can be designed to deliver a wide range of content using the most appropriate model for the context. AI technology means that content delivered by acknowledged experts can be repurposed so that when reimagined as a computer-generated avatar it conforms to regional physical, language/dialect, religious and intellectual expectations. 

In this session, undergraduate students discuss how avatars and augmented reality could radically change students’ learning experience. They will also present an example of augmented reality technology.

Questions explored include:

  • How will augmented reality affect group work and interaction with peers as technology increases remote learning?
  • Can augmented reality help students develop cross-cultural skills for the future global economy?
  • Will students ‘teach’ other students through augmented reality?
  • Will avatars facilitate or hinder critical thought?
  • Will augmented reality disrupt the current model of a linear university degree in one fixed place?
  • Can augmented reality help bridge the gap between university and industry?