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A new look of an "Old city"
Future City Game in Petrozavodsk on 14th-15th February 2011

On 14th and 15th of February 2011 there was a Future City Game in Petrozavodsk as part of one week lab event called “Working with local community and international cultural projects”.

The Game was collaboratively managed by four partners: British Council Russia, Creative Industries agency, Cultural Initiatives Development Centre and “Kizhi” museum.

Before the game there was a Creative economy forum on 12th February devoted to the creative economy for local community.

The overall aim of the game was to stimulate developing of creative initiatives and encourage positive collaboration between and within different communities (public and private sector, NGO’s, knowledge and cultural institutions, locals and international professionals). Teams had to come up with the best possible holistic vision of the quarter to address long-term challenges facing city and the territory in question. The game was also a lot about players developing a greater critical understanding of sustainable urban development, practicing soft skills and behaviors in team work, communication, working across disciplines and practicing hard skills in design, research, analysis and presentation.

Photos from the game


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Created with flickr slideshow from softsea.

You can also watch the fantastic photos taken by the Future City Game expert Cees Donkers

Lectures of the European experts can be found here.

The game took place in the old quarter (architecture of late 19th and early 20th century), which is is fortunate in many ways. It sits on the gorgeous bank of a huge lake and in the heart of the city at the same time. The environmental potential of the area is unlimited, though not quite developed so far (banks are rubbished and green spaces are poorly used).

The plan of the «Old city» district

We are happy to presentathe ideas of the Future City Game participants!

Winning idea

Virtual Quarter

                    

The idea aims to create an off and online visualization zone with a help of media technologies of the future. The project integrates historical background of the quarter into a modern perspective, making it an interactive platform for light installations, shadow theater, 3D modeling, computer-based games (such as e.g. adaptations of Sims). The project encourages active involvement of local creative and hi-tech industries and makes it possible to attract young people, tourists and business (ads, selling goods at festivals and in the stylized shops, services etc).  

                       

Other ideas

Four elements

                                       

The project explores the idea of four elements (fire, earth, water and air) and a great potential of the area to be a rich greenery historical space. The team presented their vision as a place to get in touch with the elements of nature and to live with them in harmony. It is a place with great air, water, land and the fire of blacksmiths (traditional arts and crafts).

                                           

Time machine

                                      

The idea behind Time Machine is to create a theme park with opportunities to dive into 5 historical modules: Stone Age, Traditional Village, Old Town, USSR and Future. All sections are interactive museum platforms that encourage active participation and cover all age groups. This project also creates a brand, a so-called Mythical Motherland. This team had a creative idea for their presentation, they used talking heads of other participants (photos) to communicate key features of the concept.

                                            

Creative labs

                                      

This team visualized the quarter as an energy center for creative industries with a wide range of cultural activities, laboratories and opportunities for creative entrepreneurship.                                    

                                          

Kaleydoscope

                                     

The idea is to make a year-round schedule of many small and large scale cultural events creating a rich overall pattern.

                                      

FUTURE CITY GAME EXPERTS

Cees Donkers, Netherlands

Gemeinte Eindhoven

                                 

Cees Donkers is the leading urban designer of Eindhoven, Netherlands, founder of the Architectural Centre of Eindhoven. Cees graduated from Technical University Eindhoven, faculty of Architecture and urban design. He took part in the number of large-scale projects, such as Masterplan former Philips sites (Witte Dame), Masterplan Smalle Haven (Jo Coenen), Piazza and 18 September. In 1991 he got the National Prize from minister for maintenance. In 2008-2010 in close partnership with the number of institutes he coordinated the researching programme City as a Laboratory. For several years he worked for the E+ atelier, in 2008 he found the E+ academy for students. Since 2005 Cees has been organising the Dutch Design Week. Some of his later projects are: foundation of the Brabant online Academy for the whole Province of Brabant, 4Apostolen Kerk

                                                                  

                                                                                                                               

Martin Stockley, UK

Martin Stockley Associates

BSc (Hons) King’s College University of London.Chairman Places Matter! North West Design Review Panel. CABE Space Strategic Enabling Panel Member. CABE Crossrail Design Review Panel Member Formerly. CABE Schools Design Review Panel Member. MADE (Midlands) Design Review Panel Member. English Heritage and CABE Urban Panel Member. Bath Urban Regeneration Panel Member

Martin has worked in Civil and Structural Engineering for over thirty years on a great range of projects.  In February 1997 he set up Martin Stockley Associates in Manchester later adding a further studio in London. Martin cares passionately about the quality of both the buildings and the public realm and infrastructure of cities, towns and rural areas.  This stems from a knowledge that engineering can be much more than a means of achieving functional aims. His early work in major civil engineering taught him that far from trying to control the forces of nature, engineering is better aimed at working with nature.

The Future City Game was held by the experienced Games Master – Galina Shavard from school of Self-determination (Moscow). Galina took part in the international Creative Cities forum on the city development.

«I love dynamic, smart and beautiful cities, which are full of energy and which have their own rhythm and lifestyle. Each time when I get to the new place I try to feel its spirit and its sounds.  The charm of the cities is the result of the everyday care, the creativity and collaboration of its citizens. It is great that we started thinking more about the places where we live, about the people around us. I am happy that more and more people want to make their cities better places to live in».

Our partners:

        

For more detailed information please contact Lidia Khesed at Lidia.khesed@britishcouncil.ru.

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