 ‘People have done experiments,’ says Hassabis, ‘where they have shown participants pictures of cars and people, and they worked out from their brain activity what they were looking at.’ What they haven’t been able to identify is higher-level thinking, such as spatial memory. Before he completed his Doctorate, Hassabis was a well-known computer games developer, and he brought this expertise to this project.
‘We basically created an experiment with a virtual reality environment,’ says Hassabis, ‘which people navigated around, like playing Quake. The only task you had to do is walk from A to B to C to D, four pre-described positions in a green room and a blue room.’ When participants reached the assigned point they pressed a button, eyes down to the floor so they weren’t registering any image in particular, while brain activity was being scanned the whole time.
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